
Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.08.28 10:37:00 -
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Originally by: Cadiz Edited by: Cadiz on 28/08/2007 09:33:17
Originally by: Imperator Jora'h Most 0.0 Alliance pilots I talk to say they played around with it once or twice and never touch the stuff now because the downsides are not worth the benefits.
They're newbs who haven't seriously put the stuff through the paces, then.
Stuff like Exile and Blue Pill is utterly fantastic, especially for capital pilots. Dread pilots should always have doses of this stuff on hand if hostile retaliation is expected. Beyond just the tanking stuff, Crash can increase missile damage by 20%+ if you're shooting at undersized targets with guided missiles, and a shot of Drop will let most non-BS gunships hit orbiting nano-cruisers with surprising ease. Nano-Curse orbiting you at 25 - 28km and nossing away? Pop some Drop and open up with your 250mm rails or whatever you like to play with; you'll start tearing big chunks out of him. Bonus fun if you happen to be in something that already has a tracking bonus, like a Muninn. X-Instinct is pretty much a no-brainer for nano pilots, especially if you have to deal with lots of hostile nanoships. The extra speed can really give you an edge in nano-vs-nano brawls.
Most boosters only have one genuinely vexing side effect; the rest tend to range from "relative nonissue" to "annoying but manageable". Usually you'll only get hit with one side effect when popping standard strength boosters, and statistically, odds are in your favour that you'll get smacked by nonissue penalties.
Sure, some of the boosters may look kinda pricey, and I'd agree that most of the improved/strong booster sell orders you see cost far too much for what they do, but the standard stuff is good value. Think of it this way - you spend 5-10mil on a dose of, say, Blue Pill and keep your Sleipnir alive in a fight...or your Sleipnir gets popped because your tank got overpowered and you're looking at well over a hundred million isk in replacement & refitting costs. The 10% - 25% edge boosters provide can very easily be the difference between collecting an insurance payout or walking out of an engagement still in one piece.
This man speaks the truth. The side effects are really not that bad, and with the appropriate skills trained no big deal. It's not just cap pilots that benefit from these though. If you were a pirate inclined kind of pilot, just think how that blue pill or exile will help you camp a lowsec gate for example.
Boosters have a market, and prices are going down, at least with us. When it comes down to it, it's up to the individual to decide if they want to make use of these things or not.
To the OP, I'd have to disagree that booster stuff should be seeded everywhere (of course I would say that ), as there is no risk reward factor. Whats the point in having 0.0 at all if everything is available in empire space? Granted it is a pretty tricky business to get into, but isn't that part of the appeal of these things?
Personally I don't think Boosters need a rethink, just how the pilots of eve look at them at the moment.
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